

The two arrays should now form a grid of our object when combined. Increase the count to 5 on each of them, followed by changing the relative direction for X to 0 and Y to 1 for one array. Array the mesh and clean up the topologyĪdd two array modifiers to the cube. If you intend to create a shape other than a simple square, just keep in mind to have some density to the geometry and even quads for blenders cloth simulator to work with. Use the bevel tool (ctrl+b) to expand (scroll wheel) the loop cut into 3 cuts.Īdd four more cuts along the X and Y axis. We will start by going into edit mode with the default cube selected, add a loop cut (ctrl+r) in the middle and scale (s) it out.

Let’s dive in! Create the base mesh for the blanket Use a soft body simulation on a lattice, then deform the mesh according to the lattice.Use force objects and cloth simulation to create the wavy surface.Create the geometry using modifiers and simple modelling.Using multiple tools in Blender to make cloth is the way we will go. In this article, I want to go over a way to simulate the wavy feel of a thicker blanket while preserving the shape. But once you need thickness, everything suddenly becomes much harder. Making flags wave in the air and thin blankets fall on to couches is quick. Making cloth in Blender using the cloth simulator is easy when working with flat objects.
